12/10/2023 0 Comments Alolan ninetales pokemon unite reddit![]() Muscle Band increases Garchomp's Standard Attack damage output, which will be essential for farming Wild Pokemon during the early game. It's best to run the build only on the top or bottom lane. This is a defense-focus build for Garchomp that's centered on using the Dragon Rush and Dragon Claw combo to drag opponents towards Garchomp's allies for an easy knockdown. Atk and Movement Speed can be freely traded for the other stats. Equip Emblems that improve Attack, Critical-Hit Rate, or HP to improve Garchomp's damage and durability. The build's Boost Emblem loadout should consist of 6 Brown Emblems for more damage and 4 White Emblems for additional HP. Alternatively, Eject Button can also work with the build, giving Garchomp a repositioning tool, especially during Livid Outrage. X Speed gives Garchomp more mobility and allows it to stay on top of its targets. It also acts as a survivability tool during fights, prolonging Garchomp's life as it beats down targets. Focus Band improves Garchomp's durability through increased defenses. However, Scope Lens can be a replacement for Rapid-Fire Scarf, focusing on damage instead of attack speed. Rapid-Fire Scarf helps build up Boosted Attacks faster through its massive attack speed boost effect. Muscle Band is Garchomp's primary farming and fighting tool, giving its attacks an HP-based bonus damage. It can be used in any lane, although using it in the jungle would be ideal. This build is centered on building up Garchomp's Boosted Attacks as fast as possible and maintaining it to beat down targets. The builds are still viable even without the suggested emblems. The emblem color and stats here are suggestions only. 9Īmount of energy required reduced by about 17%. 12 to lv.11Ĭooldown period reduced from 8 seconds to 6 seconds (-25%).ĭamage is increased from 549 to 912 (+66%).Ĭooldown interval between procs, decreased.įixed a bug that caused more damage than expected when receiving Zeraora's Wild Charge. ![]() Dragon Rush +: Level learned changed from lv. ![]() (+11%) Slow effect on opponents increased. Dragon Claw+: Damage increased from 1581 to 1758. Dragon Claw+: Level learned changed from lv. Earthquake +: Level learned changed from lv. Healing increased from 15% of damage dealt to 20% of damage dealt. Gabite: Level at which move is learned changed to 9īoosted Attack: Damage increased by about 10%. Gible: Level at Pokemon evolves changed to 5.
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